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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Renders this Game Object with the WebGL Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.Tilemaps.TilemapGPULayer#renderWebGL * @since 3.0.0 * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer. * @param {Phaser.Tilemaps.TilemapLayer} src - The Game Object being rendered in this call. * @param {Phaser.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context. * @param {Phaser.GameObjects.Components.TransformMatrix} [parentMatrix] - This transform matrix is defined if the game object is nested */ var TilemapLayerWebGLRenderer = function (renderer, src, drawingContext, parentMatrix) { var submitterNode = src.customRenderNodes.Submitter || src.defaultRenderNodes.Submitter; submitterNode.run( drawingContext, src, parentMatrix ); }; module.exports = TilemapLayerWebGLRenderer;