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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Extend = require('../utils/object/Extend'); var FilterMode = require('./const'); var WrapMode = require('./const-wrap'); /** * @namespace Phaser.Textures */ /** * Linear filter type. * * @name Phaser.Textures.LINEAR * @type {number} * @const * @since 3.0.0 */ /** * Nearest Neighbor filter type. * * @name Phaser.Textures.NEAREST * @type {number} * @const * @since 3.0.0 */ var Textures = { CanvasTexture: require('./CanvasTexture'), DynamicTexture: require('./DynamicTexture'), Events: require('./events'), FilterMode: FilterMode, Frame: require('./Frame'), Parsers: require('./parsers'), Texture: require('./Texture'), TextureManager: require('./TextureManager'), TextureSource: require('./TextureSource'), WrapMode: WrapMode }; Textures = Extend(false, Textures, FilterMode); Textures = Extend(false, Textures, WrapMode); module.exports = Textures;