phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Texture Filter Mode constants, used when setting the filter mode on a texture via `Texture.setFilter`.
* The filter mode controls how WebGL samples a texture when it is scaled or displayed at a non-native resolution.
* Use `LINEAR` for smooth scaling of high-resolution artwork, or `NEAREST` to preserve hard pixel edges in pixel art games.
*
* @namespace Phaser.Textures.FilterMode
* @memberof Phaser.Textures
* @since 3.0.0
*/
var CONST = {
/**
* Linear (bilinear) filter type. Smooths textures by interpolating between neighbouring pixels when scaling,
* producing a blended, anti-aliased result. Suitable for high-resolution artwork but will appear blurry on pixel art.
*
* @name Phaser.Textures.FilterMode.LINEAR
* @type {number}
* @const
* @since 3.0.0
*/
LINEAR: 0,
/**
* Nearest neighbor filter type. Samples the single closest pixel when scaling, preserving hard edges and
* producing a crisp, blocky result. Ideal for pixel art games where texture sharpness is important.
*
* @name Phaser.Textures.FilterMode.NEAREST
* @type {number}
* @const
* @since 3.0.0
*/
NEAREST: 1
};
module.exports = CONST;