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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Renderer.WebGL.Shaders */ module.exports = { ApplyLighting: require('./ApplyLighting-glsl.js'), ApplyTint: require('./ApplyTint-glsl.js'), BoundedSampler: require('./BoundedSampler-glsl.js'), ColorMatrixFrag: require('./ColorMatrix-frag.js'), DefineBlockyTexCoord: require('./DefineBlockyTexCoord-glsl.js'), DefineLights: require('./DefineLights-glsl.js'), DefineTexCoordFrameClamp: require('./DefineTexCoordFrameClamp-glsl.js'), FilterBarrelFrag: require('./FilterBarrel-frag.js'), FilterBlendFrag: require('./FilterBlend-frag.js'), FilterBlockyFrag: require('./FilterBlocky-frag.js'), FilterBlurHighFrag: require('./FilterBlurHigh-frag.js'), FilterBlurLowFrag: require('./FilterBlurLow-frag.js'), FilterBlurMedFrag: require('./FilterBlurMed-frag.js'), FilterBokehFrag: require('./FilterBokeh-frag.js'), FilterColorMatrixFrag: require('./FilterColorMatrix-frag.js'), FilterCombineColorMatrixFrag: require('./FilterCombineColorMatrix-frag.js'), FilterDisplacementFrag: require('./FilterDisplacement-frag.js'), FilterGlowFrag: require('./FilterGlow-frag.js'), FilterGradientMapFrag: require('./FilterGradientMap-frag.js'), FilterImageLightFrag: require('./FilterImageLight-frag.js'), FilterKeyFrag: require('./FilterKey-frag.js'), FilterMaskFrag: require('./FilterMask-frag.js'), FilterNormalToolsFrag: require('./FilterNormalTools-frag.js'), FilterPanoramaBlurFrag: require('./FilterPanoramaBlur-frag.js'), FilterPixelateFrag: require('./FilterPixelate-frag.js'), FilterQuantizeFrag: require('./FilterQuantize-frag.js'), FilterShadowFrag: require('./FilterShadow-frag.js'), FilterThresholdFrag: require('./FilterThreshold-frag.js'), FilterVignetteFrag: require('./FilterVignette-frag.js'), FilterWipeFrag: require('./FilterWipe-frag.js'), FlatFrag: require('./Flat-frag.js'), FlatVert: require('./Flat-vert.js'), GetNormalFromMap: require('./GetNormalFromMap-glsl.js'), GetTexRes: require('./GetTexRes-glsl.js'), GetTexture: require('./GetTexture-glsl.js'), GradientFrag: require('./Gradient-frag.js'), MultiFrag: require('./Multi-frag.js'), MultiVert: require('./Multi-vert.js'), NoiseFrag: require('./Noise-frag.js'), NoiseSimplex2DFrag: require('./NoiseSimplex2D-frag.js'), NoiseSimplex3DFrag: require('./NoiseSimplex3D-frag.js'), NoiseWorley2DFrag: require('./NoiseWorley2D-frag.js'), NoiseWorley3DFrag: require('./NoiseWorley3D-frag.js'), NoiseWorley4DFrag: require('./NoiseWorley4D-frag.js'), OutInverseRotation: require('./OutInverseRotation-glsl.js'), PointLightFrag: require('./PointLight-frag.js'), PointLightVert: require('./PointLight-vert.js'), Ramp: require('./Ramp-glsl.js'), ShaderQuadFrag: require('./ShaderQuad-frag.js'), ShaderQuadVert: require('./ShaderQuad-vert.js'), SimpleTextureVert: require('./SimpleTexture-vert.js'), SpriteGPULayerFrag: require('./SpriteGPULayer-frag.js'), SpriteGPULayerVert: require('./SpriteGPULayer-vert.js'), TilemapGPULayerFrag: require('./TilemapGPULayer-frag.js'), TilemapGPULayerVert: require('./TilemapGPULayer-vert.js') };