phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
70 lines (65 loc) • 3.41 kB
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Renderer.WebGL.Shaders
*/
module.exports = {
ApplyLighting: require('./ApplyLighting-glsl.js'),
ApplyTint: require('./ApplyTint-glsl.js'),
BoundedSampler: require('./BoundedSampler-glsl.js'),
ColorMatrixFrag: require('./ColorMatrix-frag.js'),
DefineBlockyTexCoord: require('./DefineBlockyTexCoord-glsl.js'),
DefineLights: require('./DefineLights-glsl.js'),
DefineTexCoordFrameClamp: require('./DefineTexCoordFrameClamp-glsl.js'),
FilterBarrelFrag: require('./FilterBarrel-frag.js'),
FilterBlendFrag: require('./FilterBlend-frag.js'),
FilterBlockyFrag: require('./FilterBlocky-frag.js'),
FilterBlurHighFrag: require('./FilterBlurHigh-frag.js'),
FilterBlurLowFrag: require('./FilterBlurLow-frag.js'),
FilterBlurMedFrag: require('./FilterBlurMed-frag.js'),
FilterBokehFrag: require('./FilterBokeh-frag.js'),
FilterColorMatrixFrag: require('./FilterColorMatrix-frag.js'),
FilterCombineColorMatrixFrag: require('./FilterCombineColorMatrix-frag.js'),
FilterDisplacementFrag: require('./FilterDisplacement-frag.js'),
FilterGlowFrag: require('./FilterGlow-frag.js'),
FilterGradientMapFrag: require('./FilterGradientMap-frag.js'),
FilterImageLightFrag: require('./FilterImageLight-frag.js'),
FilterKeyFrag: require('./FilterKey-frag.js'),
FilterMaskFrag: require('./FilterMask-frag.js'),
FilterNormalToolsFrag: require('./FilterNormalTools-frag.js'),
FilterPanoramaBlurFrag: require('./FilterPanoramaBlur-frag.js'),
FilterPixelateFrag: require('./FilterPixelate-frag.js'),
FilterQuantizeFrag: require('./FilterQuantize-frag.js'),
FilterShadowFrag: require('./FilterShadow-frag.js'),
FilterThresholdFrag: require('./FilterThreshold-frag.js'),
FilterVignetteFrag: require('./FilterVignette-frag.js'),
FilterWipeFrag: require('./FilterWipe-frag.js'),
FlatFrag: require('./Flat-frag.js'),
FlatVert: require('./Flat-vert.js'),
GetNormalFromMap: require('./GetNormalFromMap-glsl.js'),
GetTexRes: require('./GetTexRes-glsl.js'),
GetTexture: require('./GetTexture-glsl.js'),
GradientFrag: require('./Gradient-frag.js'),
MultiFrag: require('./Multi-frag.js'),
MultiVert: require('./Multi-vert.js'),
NoiseFrag: require('./Noise-frag.js'),
NoiseSimplex2DFrag: require('./NoiseSimplex2D-frag.js'),
NoiseSimplex3DFrag: require('./NoiseSimplex3D-frag.js'),
NoiseWorley2DFrag: require('./NoiseWorley2D-frag.js'),
NoiseWorley3DFrag: require('./NoiseWorley3D-frag.js'),
NoiseWorley4DFrag: require('./NoiseWorley4D-frag.js'),
OutInverseRotation: require('./OutInverseRotation-glsl.js'),
PointLightFrag: require('./PointLight-frag.js'),
PointLightVert: require('./PointLight-vert.js'),
Ramp: require('./Ramp-glsl.js'),
ShaderQuadFrag: require('./ShaderQuad-frag.js'),
ShaderQuadVert: require('./ShaderQuad-vert.js'),
SimpleTextureVert: require('./SimpleTexture-vert.js'),
SpriteGPULayerFrag: require('./SpriteGPULayer-frag.js'),
SpriteGPULayerVert: require('./SpriteGPULayer-vert.js'),
TilemapGPULayerFrag: require('./TilemapGPULayer-frag.js'),
TilemapGPULayerVert: require('./TilemapGPULayer-vert.js')
};