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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var DefineTexCoordFrameClamp = require('../DefineTexCoordFrameClamp-glsl'); /** * Returns a ShaderAdditionConfig for clamping coordinates inside a frame. * This prevents bleeding across the edges of the frame. * However, it creates a hard edge at the frame boundary. * * @function Phaser.Renderer.WebGL.ShaderAdditionMakers.MakeTexCoordFrameClamp * @since 4.0.0 * @param {boolean} [disable=false] - Whether to disable the shader addition on creation. * @return {Phaser.Types.Renderer.WebGL.ShaderAdditionConfig} The shader addition configuration. */ var MakeTexCoordFrameClamp = function (disable) { return { name: 'TexCoordFrameClamp', additions: { fragmentHeader: DefineTexCoordFrameClamp, texCoord: 'texCoord = clampTexCoordWithinFrame(texCoord);' }, disable: !!disable }; }; module.exports = MakeTexCoordFrameClamp;