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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Creates and returns a `ShaderAdditionConfig` that reads the rotation value * from the `inTexDatum` vertex attribute and exposes it as a `float rotation` * variable in the vertex shader's processing stage. This addition is tagged * for use with lighting shaders, enabling directional and normal-mapped * lighting calculations to account for the rotation of the rendered geometry. * * @function Phaser.Renderer.WebGL.ShaderAdditionMakers.MakeRotationDatum * @since 4.0.0 * @param {boolean} [disable=false] - Whether to disable the shader addition on creation. * @return {Phaser.Types.Renderer.WebGL.ShaderAdditionConfig} The shader addition configuration. */ var MakeRotationDatum = function (disable) { return { name: 'RotDatum', additions: { vertexProcess: 'float rotation = inTexDatum;' }, tags: ['LIGHTING'], disable: !!disable }; }; module.exports = MakeRotationDatum;