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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Returns a ShaderAdditionConfig that declares `inFrame` as a vertex attribute and passes it to the fragment shader via the `outFrame` varying. * * @function Phaser.Renderer.WebGL.ShaderAdditionMakers.MakeOutFrame * @since 4.0.0 * @param {boolean} [disable=false] - Whether to disable the shader addition on creation. * @return {Phaser.Types.Renderer.WebGL.ShaderAdditionConfig} The shader addition configuration. */ var MakeOutFrame = function (disable) { return { name: 'OutFrame', additions: { vertexHeader: 'attribute vec4 inFrame;', vertexProcess: 'outFrame = inFrame;', outVariables: 'varying vec4 outFrame;', }, disable: !!disable }; }; module.exports = MakeOutFrame;