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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetTexRes = require('../GetTexRes-glsl'); /** * Creates and returns a ShaderAdditionConfig that injects a GLSL fragment * shader header providing a helper function for looking up a texture's * resolution from a uniform array of resolutions, as used in multi-texture * rendering where each bound texture may have a different size. * * @function Phaser.Renderer.WebGL.ShaderAdditionMakers.MakeGetTexRes * @since 4.0.0 * @param {boolean} [disable=false] - Whether to disable the shader addition on creation. * @return {Phaser.Types.Renderer.WebGL.ShaderAdditionConfig} The shader addition configuration. */ var MakeGetTexRes = function (disable) { return { name: 'GetTexRes', additions: { fragmentHeader: GetTexRes }, tags: [ 'TEXRES' ], disable: !!disable }; }; module.exports = MakeGetTexRes;