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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Returns a ShaderAdditionConfig for defining the texture count * in a multi-texture shader. This is used by other additions * to process the correct number of textures. * * @function Phaser.Renderer.WebGL.ShaderAdditionMakers.MakeDefineTexCount * @since 4.0.0 * @param {number} maxTextures - The maximum number of textures the shader supports. This value is used to set the `TEXTURE_COUNT` preprocessor define in the fragment shader. * @param {boolean} [disable=false] - Whether to disable the shader addition on creation. * @return {Phaser.Types.Renderer.WebGL.ShaderAdditionConfig} The shader addition configuration. */ var MakeDefineTexCount = function (maxTextures, disable) { return { name: maxTextures + 'TexCount', additions: { fragmentDefine: '#define TEXTURE_COUNT ' + maxTextures }, tags: [ 'TexCount' ], disable: !!disable }; }; module.exports = MakeDefineTexCount;