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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Returns a ShaderAdditionConfig for defining the maximum number of * animation frames. This is used by TilemapGPULayer. * * @function Phaser.Renderer.WebGL.ShaderAdditionMakers.MakeAnimLength * @since 4.0.0 * @param {number} maxAnims - The maximum number of animation frames to support. This value is injected into the shader as the `MAX_ANIM_FRAMES` preprocessor constant. * @param {boolean} [disable=false] - Whether to disable the shader addition on creation. * @return {Phaser.Types.Renderer.WebGL.ShaderAdditionConfig} The shader addition configuration. */ var MakeAnimLength = function (maxAnims, disable) { return { name: maxAnims + 'Anims', additions: { fragmentDefine: '#undef MAX_ANIM_FRAMES\n#define MAX_ANIM_FRAMES ' + maxAnims }, tags: [ 'MAXANIMS' ], disable: !!disable }; }; module.exports = MakeAnimLength;