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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @typedef {object} Phaser.Types.Renderer.WebGL.RenderNodes.GameObjectBatcherConfig * @since 4.0.0 * * @property {string} name - The name of the RenderNode. This should be unique within the manager. * @property {string|Phaser.Renderer.WebGL.RenderNodes.BatchHandler} [batchHandler='BatchHandlerQuad'] - The batch handler to which this node will send vertex information. The batch handler will be added to the manager if necessary. This is invoked during `run`. It is where shader configuration should be done. */