phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
77 lines (69 loc) • 3.53 kB
JavaScript
/**
* @author Benjamin D. Richards <benjamindrichards@gmail.com>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Renderer.WebGL.RenderNodes
*/
var RenderNodes = {
BaseFilter: require('./filters/BaseFilter'),
BaseFilterShader: require('./filters/BaseFilterShader'),
BatchHandler: require('./BatchHandler'),
BatchHandlerPointLight: require('./BatchHandlerPointLight'),
BatchHandlerQuad: require('./BatchHandlerQuad'),
BatchHandlerQuadSingle: require('./BatchHandlerQuadSingle'),
BatchHandlerStrip: require('./BatchHandlerStrip'),
BatchHandlerTileSprite: require('./BatchHandlerTileSprite'),
BatchHandlerTriFlat: require('./BatchHandlerTriFlat'),
Camera: require('./Camera'),
Defaults: require('./defaults'),
DrawLine: require('./DrawLine'),
DynamicTextureHandler: require('./DynamicTextureHandler'),
FillCamera: require('./FillCamera'),
FillPath: require('./FillPath'),
FillRect: require('./FillRect'),
FillTri: require('./FillTri'),
FilterBarrel: require('./filters/FilterBarrel'),
FilterBlend: require('./filters/FilterBlend'),
FilterBlur: require('./filters/FilterBlur'),
FilterBlurHigh: require('./filters/FilterBlurHigh'),
FilterBlurLow: require('./filters/FilterBlurLow'),
FilterBlurMed: require('./filters/FilterBlurMed'),
FilterBokeh: require('./filters/FilterBokeh'),
FilterColorMatrix: require('./filters/FilterColorMatrix'),
FilterCombineColorMatrix: require('./filters/FilterCombineColorMatrix'),
FilterDisplacement: require('./filters/FilterDisplacement'),
FilterGlow: require('./filters/FilterGlow'),
FilterGradientMap: require('./filters/FilterGradientMap'),
FilterImageLight: require('./filters/FilterImageLight'),
FilterKey: require('./filters/FilterKey'),
FilterMask: require('./filters/FilterMask'),
FilterNormalTools: require('./filters/FilterNormalTools'),
FilterPanoramaBlur: require('./filters/FilterPanoramaBlur'),
FilterParallelFilters: require('./filters/FilterParallelFilters'),
FilterPixelate: require('./filters/FilterPixelate'),
FilterQuantize: require('./filters/FilterQuantize'),
FilterSampler: require('./filters/FilterSampler'),
FilterShadow: require('./filters/FilterShadow'),
FilterThreshold: require('./filters/FilterThreshold'),
FilterVignette: require('./filters/FilterVignette'),
FilterWipe: require('./filters/FilterWipe'),
ListCompositor: require('./ListCompositor'),
RebindContext: require('./RebindContext'),
RenderNode: require('./RenderNode'),
StrokePath: require('./StrokePath'),
SubmitterQuad: require('./submitter/SubmitterQuad'),
SubmitterSpriteGPULayer: require('./submitter/SubmitterSpriteGPULayer'),
SubmitterTile: require('./submitter/SubmitterTile'),
SubmitterTilemapGPULayer: require('./submitter/SubmitterTilemapGPULayer'),
SubmitterTileSprite: require('./submitter/SubmitterTileSprite'),
TexturerImage: require('./texturer/TexturerImage'),
TexturerTileSprite: require('./texturer/TexturerTileSprite'),
TransformerImage: require('./transformer/TransformerImage'),
TransformerStamp: require('./transformer/TransformerStamp'),
TransformerTile: require('./transformer/TransformerTile'),
TransformerTileSprite: require('./transformer/TransformerTileSprite'),
YieldContext: require('./YieldContext')
};
module.exports = RenderNodes;