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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Renderer.WebGL.RenderNodes */ var RenderNodes = { BaseFilter: require('./filters/BaseFilter'), BaseFilterShader: require('./filters/BaseFilterShader'), BatchHandler: require('./BatchHandler'), BatchHandlerPointLight: require('./BatchHandlerPointLight'), BatchHandlerQuad: require('./BatchHandlerQuad'), BatchHandlerQuadSingle: require('./BatchHandlerQuadSingle'), BatchHandlerStrip: require('./BatchHandlerStrip'), BatchHandlerTileSprite: require('./BatchHandlerTileSprite'), BatchHandlerTriFlat: require('./BatchHandlerTriFlat'), Camera: require('./Camera'), Defaults: require('./defaults'), DrawLine: require('./DrawLine'), DynamicTextureHandler: require('./DynamicTextureHandler'), FillCamera: require('./FillCamera'), FillPath: require('./FillPath'), FillRect: require('./FillRect'), FillTri: require('./FillTri'), FilterBarrel: require('./filters/FilterBarrel'), FilterBlend: require('./filters/FilterBlend'), FilterBlur: require('./filters/FilterBlur'), FilterBlurHigh: require('./filters/FilterBlurHigh'), FilterBlurLow: require('./filters/FilterBlurLow'), FilterBlurMed: require('./filters/FilterBlurMed'), FilterBokeh: require('./filters/FilterBokeh'), FilterColorMatrix: require('./filters/FilterColorMatrix'), FilterCombineColorMatrix: require('./filters/FilterCombineColorMatrix'), FilterDisplacement: require('./filters/FilterDisplacement'), FilterGlow: require('./filters/FilterGlow'), FilterGradientMap: require('./filters/FilterGradientMap'), FilterImageLight: require('./filters/FilterImageLight'), FilterKey: require('./filters/FilterKey'), FilterMask: require('./filters/FilterMask'), FilterNormalTools: require('./filters/FilterNormalTools'), FilterPanoramaBlur: require('./filters/FilterPanoramaBlur'), FilterParallelFilters: require('./filters/FilterParallelFilters'), FilterPixelate: require('./filters/FilterPixelate'), FilterQuantize: require('./filters/FilterQuantize'), FilterSampler: require('./filters/FilterSampler'), FilterShadow: require('./filters/FilterShadow'), FilterThreshold: require('./filters/FilterThreshold'), FilterVignette: require('./filters/FilterVignette'), FilterWipe: require('./filters/FilterWipe'), ListCompositor: require('./ListCompositor'), RebindContext: require('./RebindContext'), RenderNode: require('./RenderNode'), StrokePath: require('./StrokePath'), SubmitterQuad: require('./submitter/SubmitterQuad'), SubmitterSpriteGPULayer: require('./submitter/SubmitterSpriteGPULayer'), SubmitterTile: require('./submitter/SubmitterTile'), SubmitterTilemapGPULayer: require('./submitter/SubmitterTilemapGPULayer'), SubmitterTileSprite: require('./submitter/SubmitterTileSprite'), TexturerImage: require('./texturer/TexturerImage'), TexturerTileSprite: require('./texturer/TexturerTileSprite'), TransformerImage: require('./transformer/TransformerImage'), TransformerStamp: require('./transformer/TransformerStamp'), TransformerTile: require('./transformer/TransformerTile'), TransformerTileSprite: require('./transformer/TransformerTileSprite'), YieldContext: require('./YieldContext') }; module.exports = RenderNodes;