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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Renderer.WebGL.RenderNodes.Defaults */ var Defaults = { DefaultBitmapTextNodes: require('./DefaultBitmapTextNodes'), DefaultBlitterNodes: require('./DefaultBlitterNodes'), DefaultGraphicsNodes: require('./DefaultGraphicsNodes'), DefaultImageNodes: require('./DefaultImageNodes'), DefaultParticleEmitterNodes: require('./DefaultParticleEmitterNodes'), DefaultPointLightNodes: require('./DefaultPointLightNodes'), DefaultQuadNodes: require('./DefaultQuadNodes'), DefaultRopeNodes: require('./DefaultRopeNodes'), DefaultStampNodes: require('./DefaultStampNodes'), DefaultTilemapGPULayerNodes: require('./DefaultTilemapGPULayerNodes'), DefaultTilemapLayerNodes: require('./DefaultTilemapLayerNodes'), DefaultTileSpriteNodes: require('./DefaultTileSpriteNodes') }; module.exports = Defaults;