phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Benjamin D. Richards <benjamindrichards@gmail.com>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Renderer.WebGL.RenderNodes.Defaults
*/
var Defaults = {
DefaultBitmapTextNodes: require('./DefaultBitmapTextNodes'),
DefaultBlitterNodes: require('./DefaultBlitterNodes'),
DefaultGraphicsNodes: require('./DefaultGraphicsNodes'),
DefaultImageNodes: require('./DefaultImageNodes'),
DefaultParticleEmitterNodes: require('./DefaultParticleEmitterNodes'),
DefaultPointLightNodes: require('./DefaultPointLightNodes'),
DefaultQuadNodes: require('./DefaultQuadNodes'),
DefaultRopeNodes: require('./DefaultRopeNodes'),
DefaultStampNodes: require('./DefaultStampNodes'),
DefaultTilemapGPULayerNodes: require('./DefaultTilemapGPULayerNodes'),
DefaultTilemapLayerNodes: require('./DefaultTilemapLayerNodes'),
DefaultTileSpriteNodes: require('./DefaultTileSpriteNodes')
};
module.exports = Defaults;