phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
37 lines (26 loc) • 912 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var WEBGL_CONST = require('./const');
var Extend = require('../../utils/object/Extend');
/**
* @namespace Phaser.Renderer.WebGL
*/
var WebGL = {
Shaders: require('./shaders'),
ShaderAdditionMakers: require('./shaders/additionMakers'),
DrawingContext: require('./DrawingContext'),
DrawingContextPool: require('./DrawingContextPool'),
ProgramManager: require('./ProgramManager'),
RenderNodes: require('./renderNodes'),
ShaderProgramFactory: require('./ShaderProgramFactory'),
Utils: require('./Utils'),
WebGLRenderer: require('./WebGLRenderer'),
Wrappers: require('./wrappers')
};
// Merge in the consts
WebGL = Extend(false, WebGL, WEBGL_CONST);
// Export it
module.exports = WebGL;