phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Benjamin D. Richards <benjamindrichards@gmail.com>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Set Parallel Texture Units Event.
*
* This event is dispatched by the RenderNodeManager when
* `maxParallelTextureUnits` is set after boot.
* This advises the listener of the number of texture units
* that should be used in parallel, for performance reasons.
*
* In general, the number of units is either
* the number of texture units available on the device,
* or 1 if the device is expected to perform badly with
* multiple texture units in parallel.
*
* The primary consumer of this event is batch render nodes.
*
* @event Phaser.Renderer.Events#SET_PARALLEL_TEXTURE_UNITS
* @type {string}
* @since 4.0.0
*
* @param {number} units - The number of texture units advised.
*/
module.exports = 'setparalleltextureunits';