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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Provides methods for toggling the sensor state of a Matter.js physics body on a Game Object. * A sensor body participates in collision detection and fires collision events, but does not * physically react to or push other bodies. This makes sensors ideal for trigger zones, pickup * areas, or any situation where you need to detect overlap without causing a physical response. * This component is intended to be used as a mixin and not instantiated directly. * * @namespace Phaser.Physics.Matter.Components.Sensor * @since 3.0.0 */ var Sensor = { /** * Set the body belonging to this Game Object to be a sensor. * Sensors trigger collision events, but don't physically react to or push colliding bodies. * * @method Phaser.Physics.Matter.Components.Sensor#setSensor * @since 3.0.0 * * @param {boolean} value - `true` to set the body as a sensor, or `false` to disable it. * * @return {this} This Game Object instance. */ setSensor: function (value) { this.body.isSensor = value; return this; }, /** * Is the body belonging to this Game Object a sensor or not? * * @method Phaser.Physics.Matter.Components.Sensor#isSensor * @since 3.0.0 * * @return {boolean} `true` if the body is a sensor, otherwise `false`. */ isSensor: function () { return this.body.isSensor; } }; module.exports = Sensor;