phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
71 lines (56 loc) • 1.86 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
require('./polyfills/requestVideoFrame');
var CONST = require('./const');
var Extend = require('./utils/object/Extend');
/**
* Alternative Phaser entry-point for the no-physics build. Doesn't include Arcade or Matter physics.
* See phaser.js for the JSDocs entry point.
*/
var Phaser = {
Actions: require('./actions'),
Animations: require('./animations'),
BlendModes: require('./renderer/BlendModes'),
Cache: require('./cache'),
Cameras: require('./cameras'),
Core: require('./core'),
Class: require('./utils/Class'),
Curves: require('./curves'),
Data: require('./data'),
Display: require('./display'),
DOM: require('./dom'),
Events: require('./events'),
Filters: require('./filters'),
Game: require('./core/Game'),
GameObjects: require('./gameobjects'),
Geom: require('./geom'),
Input: require('./input'),
Loader: require('./loader'),
Math: require('./math'),
Plugins: require('./plugins'),
Renderer: require('./renderer'),
Scale: require('./scale'),
ScaleModes: require('./renderer/ScaleModes'),
Scene: require('./scene/Scene'),
Scenes: require('./scene'),
Structs: require('./structs'),
Textures: require('./textures'),
Tilemaps: require('./tilemaps'),
Time: require('./time'),
TintModes: require('./renderer/TintModes'),
Tweens: require('./tweens'),
Utils: require('./utils')
};
// Merge in the optional plugins and WebGL only features
if (typeof FEATURE_SOUND)
{
Phaser.Sound = require('./sound');
}
// Merge in the consts
Phaser = Extend(false, Phaser, CONST);
// Export it
module.exports = Phaser;
global.Phaser = Phaser;