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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ require('./polyfills/requestVideoFrame'); var CONST = require('./const'); var Extend = require('./utils/object/Extend'); /** * Alternative Phaser entry-point for the Arcade Physics build. This build excludes Matter.js physics. * See phaser.js for the JSDocs entry point. */ var Phaser = { Actions: require('./actions'), Animations: require('./animations'), BlendModes: require('./renderer/BlendModes'), Cache: require('./cache'), Cameras: require('./cameras'), Core: require('./core'), Class: require('./utils/Class'), Curves: require('./curves'), Data: require('./data'), Display: require('./display'), DOM: require('./dom'), Events: require('./events'), Filters: require('./filters'), Game: require('./core/Game'), GameObjects: require('./gameobjects'), Geom: require('./geom'), Input: require('./input'), Loader: require('./loader'), Math: require('./math'), Physics: { Arcade: require('./physics/arcade') }, Plugins: require('./plugins'), Renderer: require('./renderer'), Scale: require('./scale'), ScaleModes: require('./renderer/ScaleModes'), Scene: require('./scene/Scene'), Scenes: require('./scene'), Structs: require('./structs'), Textures: require('./textures'), Tilemaps: require('./tilemaps'), Time: require('./time'), TintModes: require('./renderer/TintModes'), Tweens: require('./tweens'), Utils: require('./utils') }; // Merge in the optional plugins and WebGL only features if (typeof FEATURE_SOUND) { Phaser.Sound = require('./sound'); } // Merge in the consts Phaser = Extend(false, Phaser, CONST); // Export it module.exports = Phaser; global.Phaser = Phaser;