phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Linear = require('../Linear');
/**
* Performs linear interpolation across an array of values.
*
* Given an array of values `v` and a progress factor `k` in the range 0 to 1,
* this function maps `k` to a position along the array and returns the linearly
* interpolated value between the two nearest array elements. A `k` of 0 returns
* a value near the first element, while a `k` of 1 returns a value near the last.
* Values of `k` outside the range 0 to 1 are extrapolated beyond the ends of the array.
*
* @function Phaser.Math.Interpolation.Linear
* @since 3.0.0
* @see {@link https://en.wikipedia.org/wiki/Linear_interpolation}
*
* @param {number[]} v - The input array of values to interpolate between.
* @param {!number} k - The percentage of interpolation, between 0 and 1.
*
* @return {!number} The interpolated value.
*/
var LinearInterpolation = function (v, k)
{
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
if (k < 0)
{
return Linear(v[0], v[1], f);
}
else if (k > 1)
{
return Linear(v[m], v[m - 1], m - f);
}
else
{
return Linear(v[i], v[(i + 1 > m) ? m : i + 1], f - i);
}
};
module.exports = LinearInterpolation;