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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Calculates the fuzzy floor of the given value by adding a small epsilon before * flooring. This avoids floating-point precision issues where a value that should * mathematically be an integer (e.g. 2.9999999) floors incorrectly to the integer below. * Any value within epsilon of the next integer up will be floored to that integer. * * @function Phaser.Math.Fuzzy.Floor * @since 3.0.0 * * @param {number} value - The value to calculate the fuzzy floor of. * @param {number} [epsilon=0.0001] - The epsilon value. Values within this distance of the next integer up are floored to that integer. * * @return {number} The fuzzy floor of the given value. */ var Floor = function (value, epsilon) { if (epsilon === undefined) { epsilon = 0.0001; } return Math.floor(value + epsilon); }; module.exports = Floor;