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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Applies a sinusoidal ease-in curve to the given value. The motion starts slowly * and accelerates toward the end, following the shape of a sine wave. This produces * a gentler start than most other ease-in functions, making it well suited for subtle * animations such as fading in UI elements or smoothly beginning a camera pan. * * The input value `v` should be in the range 0 to 1, where 0 represents the start * and 1 the end of the tween. Values outside this range are not clamped. * * @function Phaser.Math.Easing.Sine.In * @since 3.0.0 * * @param {number} v - The value to be eased, typically in the range 0 to 1. * * @return {number} The eased value, in the range 0 to 1. */ var In = function (v) { if (v === 0) { return 0; } else if (v === 1) { return 1; } else { return 1 - Math.cos(v * Math.PI / 2); } }; module.exports = In;