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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Quartic ease-in/out. Applies a quartic (fourth-power) curve that accelerates * sharply from the start, then decelerates sharply into the end. The motion * is symmetric: the first half mirrors the ease-in, and the second half mirrors * the ease-out. This produces a more dramatic acceleration and deceleration than * quadratic or cubic easing, making it suitable for snappy, high-energy transitions. * * @function Phaser.Math.Easing.Quartic.InOut * @since 3.0.0 * * @param {number} v - The value to be eased, in the range [0, 1]. * * @return {number} The eased value, in the range [0, 1]. */ var InOut = function (v) { if ((v *= 2) < 1) { return 0.5 * v * v * v * v; } else { return -0.5 * ((v -= 2) * v * v * v - 2); } }; module.exports = InOut;