phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
53 lines (47 loc) • 1.66 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* An elastic ease-in, where the value oscillates back and forth with a spring-like motion before
* accelerating toward the target. The effect begins with a series of small oscillations that
* grow in magnitude, simulating a stretched elastic band being released. Use this when you want
* a tween to feel springy or bouncy at its start before snapping into motion.
*
* @function Phaser.Math.Easing.Elastic.In
* @since 3.0.0
*
* @param {number} v - The value to be eased, between 0 and 1.
* @param {number} [amplitude=0.1] - The amplitude of the elastic oscillation. Values below 1 are clamped to 1. Higher values produce a wider oscillation arc.
* @param {number} [period=0.1] - Controls how tight the sine-wave oscillation is. Smaller values produce tighter, more frequent cycles; larger values produce wider, slower oscillations.
*
* @return {number} The eased value.
*/
var In = function (v, amplitude, period)
{
if (amplitude === undefined) { amplitude = 0.1; }
if (period === undefined) { period = 0.1; }
if (v === 0)
{
return 0;
}
else if (v === 1)
{
return 1;
}
else
{
var s = period / 4;
if (amplitude < 1)
{
amplitude = 1;
}
else
{
s = period * Math.asin(1 / amplitude) / (2 * Math.PI);
}
return -(amplitude * Math.pow(2, 10 * (v -= 1)) * Math.sin((v - s) * (2 * Math.PI) / period));
}
};
module.exports = In;