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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * An elastic ease-in, where the value oscillates back and forth with a spring-like motion before * accelerating toward the target. The effect begins with a series of small oscillations that * grow in magnitude, simulating a stretched elastic band being released. Use this when you want * a tween to feel springy or bouncy at its start before snapping into motion. * * @function Phaser.Math.Easing.Elastic.In * @since 3.0.0 * * @param {number} v - The value to be eased, between 0 and 1. * @param {number} [amplitude=0.1] - The amplitude of the elastic oscillation. Values below 1 are clamped to 1. Higher values produce a wider oscillation arc. * @param {number} [period=0.1] - Controls how tight the sine-wave oscillation is. Smaller values produce tighter, more frequent cycles; larger values produce wider, slower oscillations. * * @return {number} The eased value. */ var In = function (v, amplitude, period) { if (amplitude === undefined) { amplitude = 0.1; } if (period === undefined) { period = 0.1; } if (v === 0) { return 0; } else if (v === 1) { return 1; } else { var s = period / 4; if (amplitude < 1) { amplitude = 1; } else { s = period * Math.asin(1 / amplitude) / (2 * Math.PI); } return -(amplitude * Math.pow(2, 10 * (v -= 1)) * Math.sin((v - s) * (2 * Math.PI) / period)); } }; module.exports = In;