UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

44 lines (40 loc) 1.15 kB
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Applies a bounce easing to the start of the tween. The eased value will * 'bounce' several times near the origin before accelerating toward the target, * simulating the effect of a ball bouncing as it begins to move. This is the * ease-in variant, meaning the bounce effect occurs at the beginning of the * transition rather than the end. * * @function Phaser.Math.Easing.Bounce.In * @since 3.0.0 * * @param {number} v - The value to be eased, in the range 0 to 1. * * @return {number} The eased value, in the range 0 to 1. */ var In = function (v) { v = 1 - v; if (v < 1 / 2.75) { return 1 - (7.5625 * v * v); } else if (v < 2 / 2.75) { return 1 - (7.5625 * (v -= 1.5 / 2.75) * v + 0.75); } else if (v < 2.5 / 2.75) { return 1 - (7.5625 * (v -= 2.25 / 2.75) * v + 0.9375); } else { return 1 - (7.5625 * (v -= 2.625 / 2.75) * v + 0.984375); } }; module.exports = In;