phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
28 lines (24 loc) • 885 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Back ease-out. The tween moves quickly at first, then overshoots its final
* value before settling back to the target. The overshoot occurs at the end of
* the transition, giving a slight 'bounce past and return' effect.
*
* @function Phaser.Math.Easing.Back.Out
* @since 3.0.0
*
* @param {number} v - The value to be eased, typically in the range [0, 1].
* @param {number} [overshoot=1.70158] - The overshoot amount. Higher values produce a more pronounced overshoot.
*
* @return {number} The eased value.
*/
var Out = function (v, overshoot)
{
if (overshoot === undefined) { overshoot = 1.70158; }
return --v * v * ((overshoot + 1) * v + overshoot) + 1;
};
module.exports = Out;