phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var MATH_CONST = {
/**
* The value of PI * 2, representing a full circle (360 degrees) in radians.
*
* @name Phaser.Math.TAU
* @type {number}
* @since 4.0.0
*/
TAU: Math.PI * 2,
/**
* The value of PI / 2, or 90 degrees, in radians.
*
* @name Phaser.Math.PI_OVER_2
* @type {number}
* @since 3.0.0
*/
PI_OVER_2: Math.PI / 2,
/**
* A small epsilon value (1.0e-6) used for floating-point comparisons and near-zero checks to avoid precision errors.
*
* @name Phaser.Math.EPSILON
* @type {number}
* @since 3.0.0
*/
EPSILON: 1.0e-6,
/**
* Conversion factor for degrees to radians (PI / 180). Multiply a degree value by this constant to obtain its equivalent in radians.
*
* @name Phaser.Math.DEG_TO_RAD
* @type {number}
* @since 3.0.0
*/
DEG_TO_RAD: Math.PI / 180,
/**
* Conversion factor for radians to degrees (180 / PI). Multiply a radian value by this constant to obtain its equivalent in degrees.
*
* @name Phaser.Math.RAD_TO_DEG
* @type {number}
* @since 3.0.0
*/
RAD_TO_DEG: 180 / Math.PI,
/**
* An instance of the Random Number Generator.
* This is not set until the Game boots.
*
* @name Phaser.Math.RND
* @type {Phaser.Math.RandomDataGenerator}
* @since 3.0.0
*/
RND: null,
/**
* The minimum safe integer this browser supports.
* We use a const for backward compatibility with older browsers.
*
* @name Phaser.Math.MIN_SAFE_INTEGER
* @type {number}
* @since 3.21.0
*/
MIN_SAFE_INTEGER: Number.MIN_SAFE_INTEGER || -9007199254740991,
/**
* The maximum safe integer this browser supports.
* We use a const for backward compatibility with older browsers.
*
* @name Phaser.Math.MAX_SAFE_INTEGER
* @type {number}
* @since 3.21.0
*/
MAX_SAFE_INTEGER: Number.MAX_SAFE_INTEGER || 9007199254740991
};
module.exports = MATH_CONST;