phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Find the angle of a segment from (x1, y1) -> (x2, y2).
*
* The difference between this method and {@link Phaser.Math.Angle.Between} is that it measures the angle from
* the Y axis rather than the X axis. This means a result of zero indicates the segment points straight down (along
* the positive Y axis), making it suitable for use with sprites that face upward by default.
*
* @function Phaser.Math.Angle.BetweenY
* @since 3.0.0
*
* @param {number} x1 - The x coordinate of the first point.
* @param {number} y1 - The y coordinate of the first point.
* @param {number} x2 - The x coordinate of the second point.
* @param {number} y2 - The y coordinate of the second point.
*
* @return {number} The angle in radians.
*/
var BetweenY = function (x1, y1, x2, y2)
{
return Math.atan2(x2 - x1, y2 - y1);
};
module.exports = BetweenY;