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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Vector2 = require('./Vector2'); /** * Get the centroid or geometric center of a plane figure (the arithmetic mean position of all the points in the figure). * Informally, it is the point at which a cutout of the shape could be perfectly balanced on the tip of a pin. * * @function Phaser.Math.GetCentroid * @since 4.0.0 * * @generic {Phaser.Math.Vector2} O - [out,$return] * * @param {Phaser.Types.Math.Vector2Like[]} points - An array of Vector2Like objects to get the geometric center of. * @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the output coordinates in. If not given, a new Vector2 instance is created. * * @return {Phaser.Math.Vector2} A Vector2 object representing the geometric center of the given points. */ var GetCentroid = function (points, out) { if (out === undefined) { out = new Vector2(); } var len = points.length; if (!Array.isArray(points) || len === 0) { throw new Error('GetCentroid points be a non-empty array'); } if (len === 1) { out.x = points[0].x; out.y = points[0].y; } else { for (var i = 0; i < len; i++) { out.x += points[i].x; out.y += points[i].y; } out.x /= len; out.y /= len; } return out; }; module.exports = GetCentroid;