phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Ceils a given value to the nearest multiple of a `base` raised to the power of `place`.
*
* The `place` is represented by the power applied to `base` to get that place.
* For example, with the default base of 10, a `place` of 0 ceils to the nearest integer,
* a `place` of 1 ceils to the nearest 0.1, and a `place` of -1 ceils to the nearest 10.
*
* @function Phaser.Math.CeilTo
* @since 3.0.0
*
* @param {number} value - The value to ceil.
* @param {number} [place=0] - The place to ceil to.
* @param {number} [base=10] - The base to ceil in. Default is 10 for decimal.
*
* @return {number} The ceiled value.
*/
var CeilTo = function (value, place, base)
{
if (place === undefined) { place = 0; }
if (base === undefined) { base = 10; }
var p = Math.pow(base, -place);
return Math.ceil(value * p) / p;
};
module.exports = CeilTo;