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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Calculates a Catmull-Rom interpolated value from the given control points, using a centripetal * alpha of 0.5. The interpolation occurs between `p1` and `p2`, with `p0` and `p3` providing * tangent context at each end of the segment. At `t = 0` the result equals `p1`; at `t = 1` * the result equals `p2`. * * This function is used internally by Phaser's spline curve implementations to produce smooth, * continuous curves that pass through each control point. * * @function Phaser.Math.CatmullRom * @since 3.0.0 * * @param {number} t - The interpolation factor, typically in the range 0 to 1. * @param {number} p0 - The first control point (influences the tangent at `p1`). * @param {number} p1 - The second control point (start of the interpolated segment). * @param {number} p2 - The third control point (end of the interpolated segment). * @param {number} p3 - The fourth control point (influences the tangent at `p2`). * * @return {number} The interpolated Catmull-Rom value between `p1` and `p2`. */ var CatmullRom = function (t, p0, p1, p2, p3) { var v0 = (p2 - p0) * 0.5; var v1 = (p3 - p1) * 0.5; var t2 = t * t; var t3 = t * t2; return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; }; module.exports = CatmullRom;