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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../../utils/Class'); var CONST = require('../const'); var File = require('../File'); var FileTypesManager = require('../FileTypesManager'); var GetFastValue = require('../../utils/object/GetFastValue'); var ImageFile = require('./ImageFile'); var IsPlainObject = require('../../utils/object/IsPlainObject'); var MultiFile = require('../MultiFile'); var PCTDecode = require('../../textures/parsers/PCTDecode'); // Internal File class used by PCTAtlasFile to load and decode a `.pct` data file into its // structured representation. Unlike the generic TextFile this parses the loaded text as a // Phaser Compact Texture Atlas and stores the decoded object (containing `pages`, `folders`, // and `frames`) as `this.data`, which is later written to the atlas cache by the parent // MultiFile. This type is not registered with the Loader and is not part of the public API. var PCTDataFile = new Class({ Extends: File, initialize: function PCTDataFile (loader, key, url, xhrSettings) { var fileConfig = { type: 'pct', cache: loader.cacheManager.atlas, extension: 'pct', responseType: 'text', key: key, url: url, xhrSettings: xhrSettings }; File.call(this, loader, fileConfig); }, // Called automatically by Loader.nextFile. Decodes the loaded PCT text into its structured // object form via Phaser.Textures.Parsers.PCTDecode and stores it as this.data. onProcess: function () { this.state = CONST.FILE_PROCESSING; var decoded = PCTDecode(this.xhrLoader.responseText); if (!decoded) { this.onProcessError(); return; } this.data = decoded; this.onProcessComplete(); } }); /** * @classdesc * A PCT Atlas File is a composite file type that loads a Phaser Compact Texture Atlas (`.pct`) * data file along with all of the texture image files it references. A single PCT file can * describe one or multiple atlas pages; each page is declared by a `P:` record and is loaded as * a separate image. Phaser parses the PCT data, extracts the filenames listed in its page * records, and automatically queues and loads each texture before adding the complete atlas to * the Texture Manager under a single key. The decoded PCT data is also stored in the global * Atlas Cache, keyed by the file key. * * These are created when you use the Phaser.Loader.LoaderPlugin#atlasPCT method and are not * typically created directly. * * For documentation about what all the arguments and configuration options mean please see * Phaser.Loader.LoaderPlugin#atlasPCT. * * @class PCTAtlasFile * @extends Phaser.Loader.MultiFile * @memberof Phaser.Loader.FileTypes * @constructor * @since 4.0.0 * * @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file. * @param {(string|Phaser.Types.Loader.FileTypes.PCTAtlasFileConfig)} key - The key of the file. Must be unique within both the Loader and the Texture Manager. Or a config object. * @param {string} [atlasURL] - The absolute or relative URL to load the PCT data file from. * @param {string} [path] - Optional path to use when loading the textures defined in the PCT data. * @param {string} [baseURL] - Optional Base URL to use when loading the textures defined in the PCT data. * @param {Phaser.Types.Loader.XHRSettingsObject} [atlasXhrSettings] - Extra XHR Settings specifically for the PCT data file. * @param {Phaser.Types.Loader.XHRSettingsObject} [textureXhrSettings] - Extra XHR Settings specifically for the texture files. */ var PCTAtlasFile = new Class({ Extends: MultiFile, initialize: function PCTAtlasFile (loader, key, atlasURL, path, baseURL, atlasXhrSettings, textureXhrSettings) { if (IsPlainObject(key)) { var config = key; key = GetFastValue(config, 'key'); if (GetFastValue(config, 'url', false)) { atlasURL = GetFastValue(config, 'url'); } else { atlasURL = GetFastValue(config, 'atlasURL'); } atlasXhrSettings = GetFastValue(config, 'xhrSettings'); path = GetFastValue(config, 'path'); baseURL = GetFastValue(config, 'baseURL'); textureXhrSettings = GetFastValue(config, 'textureXhrSettings'); } var data = new PCTDataFile(loader, key, atlasURL, atlasXhrSettings); MultiFile.call(this, loader, 'pctatlas', key, [ data ]); this.config.path = path; this.config.baseURL = baseURL; this.config.textureXhrSettings = textureXhrSettings; }, /** * Called by each File when it finishes loading. When the PCT data file completes, this method * inspects its decoded `pages` array and dynamically creates and queues an ImageFile for every * texture page referenced within it. The Loader's baseURL, path, and prefix are temporarily * overridden to those specified in the PCTAtlasFile config during this process, then restored * afterwards. * * @method Phaser.Loader.FileTypes.PCTAtlasFile#onFileComplete * @since 4.0.0 * * @param {Phaser.Loader.File} file - The File that has completed processing. */ onFileComplete: function (file) { var index = this.files.indexOf(file); if (index !== -1) { this.pending--; if (file.type === 'pct' && file.data && Array.isArray(file.data.pages)) { var pages = file.data.pages; var config = this.config; var loader = this.loader; var currentBaseURL = loader.baseURL; var currentPath = loader.path; var currentPrefix = loader.prefix; var baseURL = GetFastValue(config, 'baseURL', this.baseURL); var path = GetFastValue(config, 'path', this.path); var prefix = GetFastValue(config, 'prefix', this.prefix); var textureXhrSettings = GetFastValue(config, 'textureXhrSettings'); loader.setBaseURL(baseURL); loader.setPath(path); loader.setPrefix(prefix); for (var i = 0; i < pages.length; i++) { // "filename": "atlas_0.png" var textureURL = pages[i].filename; var imageKey = 'PCT' + this.multiKeyIndex + '_' + textureURL; var image = new ImageFile(loader, imageKey, textureURL, textureXhrSettings); this.addToMultiFile(image); loader.addFile(image); } // Reset the loader settings loader.setBaseURL(currentBaseURL); loader.setPath(currentPath); loader.setPrefix(currentPrefix); } } }, /** * Adds this file to its target caches upon successful loading and processing. The decoded PCT * data is added to the Atlas Cache, and the loaded texture images together with the decoded * frame data are added to the Texture Manager as a single multi-source texture. * * @method Phaser.Loader.FileTypes.PCTAtlasFile#addToCache * @since 4.0.0 */ addToCache: function () { if (this.isReadyToProcess()) { var dataFile = this.files[0]; var decoded = dataFile.data; var pages = decoded.pages; // Build an image array in the correct page order by matching each // loaded ImageFile key against the PCT{idx}_{filename} pattern used // when the inner ImageFiles were created. var marker = 'PCT' + this.multiKeyIndex + '_'; var imageByFilename = {}; for (var i = 1; i < this.files.length; i++) { var file = this.files[i]; var key = file.key; var markerPos = key.indexOf(marker); var filename = (markerPos >= 0) ? key.substring(markerPos + marker.length) : key; imageByFilename[filename] = file.data; } var images = []; for (var p = 0; p < pages.length; p++) { var pageFilename = pages[p].filename; var pageImage = imageByFilename[pageFilename]; if (pageImage) { images.push(pageImage); } } // Store the decoded PCT data in the atlas cache so it can be retrieved later this.loader.cacheManager.atlas.add(this.key, decoded); // Add the multi-source texture and its frames to the Texture Manager this.loader.textureManager.addAtlasPCT(this.key, images, decoded); this.complete = true; } } }); /** * Adds a Phaser Compact Texture Atlas, or array of them, to the current load queue. * * You can call this method from within your Scene's `preload`, along with any other files you wish to load: * * ```javascript * function preload () * { * this.load.atlasPCT('level1', 'images/Level1.pct'); * } * ``` * * The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts, * or if it's already running, when the next free load slot becomes available. This happens automatically if you * are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued * it means you cannot use the file immediately after calling this method, but must wait for the file to complete. * The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the * Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been * loaded. * * If you call this from outside of `preload` then you are responsible for starting the Loader afterwards and monitoring * its events to know when it's safe to use the asset. Please see the Phaser.Loader.LoaderPlugin class for more details. * * Phaser expects the atlas data to be provided in the Phaser Compact Texture format (PCT). This is a compact * line-oriented text format that is typically 90-95% smaller than equivalent JSON atlas descriptors while remaining * trivially parsable at runtime. A single `.pct` file can describe one or multiple atlas pages (texture images). * See the Phaser Compact Texture Atlas Format Specification for a full description of the format. * * The way it works internally is that you provide a URL to the PCT data file. Phaser loads this file, decodes it, * extracts which texture files it needs to load from its page records, and queues each referenced image. When all * images have loaded, the atlas is assembled as a single multi-source Texture in the Texture Manager, and the * decoded PCT data is stored in the Atlas Cache under the same key. * * The key must be a unique String. It is used to add the file to the global Texture Manager upon a successful load. * The key should be unique both in terms of files being loaded and files already present in the Texture Manager. * Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file * then remove it from the Texture Manager first, before loading a new one. * * Instead of passing arguments you can pass a configuration object, such as: * * ```javascript * this.load.atlasPCT({ * key: 'level1', * atlasURL: 'images/Level1.pct' * }); * ``` * * See the documentation for `Phaser.Types.Loader.FileTypes.PCTAtlasFileConfig` for more details. * * Once the atlas has finished loading you can use frames from it as textures for a Game Object by referencing its key: * * ```javascript * this.load.atlasPCT('level1', 'images/Level1.pct'); * // and later in your game ... * this.add.image(x, y, 'level1', 'background'); * ``` * * The decoded PCT data (including page, folder and frame metadata) is also available from the Atlas Cache: * * ```javascript * var data = this.cache.atlas.get('level1'); * ``` * * If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files * key. For example, if the prefix was `MENU.` and the key was `Background` the final key will be `MENU.Background` and * this is what you would use to retrieve the image from the Texture Manager. * * The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it. * * If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien" * and no URL is given then the Loader will set the URL to be "alien.pct". It will always add `.pct` as the extension, although * this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL. * * Note: The ability to load this type of file will only be available if the PCT Atlas File type has been built into Phaser. * It is available in the default build but can be excluded from custom builds. * * @method Phaser.Loader.LoaderPlugin#atlasPCT * @fires Phaser.Loader.Events#ADD * @since 4.0.0 * * @param {(string|Phaser.Types.Loader.FileTypes.PCTAtlasFileConfig|Phaser.Types.Loader.FileTypes.PCTAtlasFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them. * @param {string} [atlasURL] - The absolute or relative URL to load the PCT data file from. If undefined or `null` it will be set to `<key>.pct`, i.e. if `key` was "alien" then the URL will be "alien.pct". * @param {string} [path] - Optional path to use when loading the textures defined in the PCT data. * @param {string} [baseURL] - Optional Base URL to use when loading the textures defined in the PCT data. * @param {Phaser.Types.Loader.XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the PCT data file. Used in replacement of the Loaders default XHR Settings. * * @return {this} The Loader instance. */ FileTypesManager.register('atlasPCT', function (key, atlasURL, path, baseURL, atlasXhrSettings) { var multifile; // Supports an Object file definition in the key argument // Or an array of objects in the key argument // Or a single entry where all arguments have been defined if (Array.isArray(key)) { for (var i = 0; i < key.length; i++) { multifile = new PCTAtlasFile(this, key[i]); this.addFile(multifile.files); } } else { multifile = new PCTAtlasFile(this, key, atlasURL, path, baseURL, atlasXhrSettings); this.addFile(multifile.files); } return this; }); module.exports = PCTAtlasFile;