phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var CONST = require('../const');
var File = require('../File');
var FileTypesManager = require('../FileTypesManager');
var GetFastValue = require('../../utils/object/GetFastValue');
var ImageFile = require('./ImageFile');
var IsPlainObject = require('../../utils/object/IsPlainObject');
var MultiFile = require('../MultiFile');
var PCTDecode = require('../../textures/parsers/PCTDecode');
// Internal File class used by PCTAtlasFile to load and decode a `.pct` data file into its
// structured representation. Unlike the generic TextFile this parses the loaded text as a
// Phaser Compact Texture Atlas and stores the decoded object (containing `pages`, `folders`,
// and `frames`) as `this.data`, which is later written to the atlas cache by the parent
// MultiFile. This type is not registered with the Loader and is not part of the public API.
var PCTDataFile = new Class({
Extends: File,
initialize:
function PCTDataFile (loader, key, url, xhrSettings)
{
var fileConfig = {
type: 'pct',
cache: loader.cacheManager.atlas,
extension: 'pct',
responseType: 'text',
key: key,
url: url,
xhrSettings: xhrSettings
};
File.call(this, loader, fileConfig);
},
// Called automatically by Loader.nextFile. Decodes the loaded PCT text into its structured
// object form via Phaser.Textures.Parsers.PCTDecode and stores it as this.data.
onProcess: function ()
{
this.state = CONST.FILE_PROCESSING;
var decoded = PCTDecode(this.xhrLoader.responseText);
if (!decoded)
{
this.onProcessError();
return;
}
this.data = decoded;
this.onProcessComplete();
}
});
/**
* @classdesc
* A PCT Atlas File is a composite file type that loads a Phaser Compact Texture Atlas (`.pct`)
* data file along with all of the texture image files it references. A single PCT file can
* describe one or multiple atlas pages; each page is declared by a `P:` record and is loaded as
* a separate image. Phaser parses the PCT data, extracts the filenames listed in its page
* records, and automatically queues and loads each texture before adding the complete atlas to
* the Texture Manager under a single key. The decoded PCT data is also stored in the global
* Atlas Cache, keyed by the file key.
*
* These are created when you use the Phaser.Loader.LoaderPlugin#atlasPCT method and are not
* typically created directly.
*
* For documentation about what all the arguments and configuration options mean please see
* Phaser.Loader.LoaderPlugin#atlasPCT.
*
* @class PCTAtlasFile
* @extends Phaser.Loader.MultiFile
* @memberof Phaser.Loader.FileTypes
* @constructor
* @since 4.0.0
*
* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
* @param {(string|Phaser.Types.Loader.FileTypes.PCTAtlasFileConfig)} key - The key of the file. Must be unique within both the Loader and the Texture Manager. Or a config object.
* @param {string} [atlasURL] - The absolute or relative URL to load the PCT data file from.
* @param {string} [path] - Optional path to use when loading the textures defined in the PCT data.
* @param {string} [baseURL] - Optional Base URL to use when loading the textures defined in the PCT data.
* @param {Phaser.Types.Loader.XHRSettingsObject} [atlasXhrSettings] - Extra XHR Settings specifically for the PCT data file.
* @param {Phaser.Types.Loader.XHRSettingsObject} [textureXhrSettings] - Extra XHR Settings specifically for the texture files.
*/
var PCTAtlasFile = new Class({
Extends: MultiFile,
initialize:
function PCTAtlasFile (loader, key, atlasURL, path, baseURL, atlasXhrSettings, textureXhrSettings)
{
if (IsPlainObject(key))
{
var config = key;
key = GetFastValue(config, 'key');
if (GetFastValue(config, 'url', false))
{
atlasURL = GetFastValue(config, 'url');
}
else
{
atlasURL = GetFastValue(config, 'atlasURL');
}
atlasXhrSettings = GetFastValue(config, 'xhrSettings');
path = GetFastValue(config, 'path');
baseURL = GetFastValue(config, 'baseURL');
textureXhrSettings = GetFastValue(config, 'textureXhrSettings');
}
var data = new PCTDataFile(loader, key, atlasURL, atlasXhrSettings);
MultiFile.call(this, loader, 'pctatlas', key, [ data ]);
this.config.path = path;
this.config.baseURL = baseURL;
this.config.textureXhrSettings = textureXhrSettings;
},
/**
* Called by each File when it finishes loading. When the PCT data file completes, this method
* inspects its decoded `pages` array and dynamically creates and queues an ImageFile for every
* texture page referenced within it. The Loader's baseURL, path, and prefix are temporarily
* overridden to those specified in the PCTAtlasFile config during this process, then restored
* afterwards.
*
* @method Phaser.Loader.FileTypes.PCTAtlasFile#onFileComplete
* @since 4.0.0
*
* @param {Phaser.Loader.File} file - The File that has completed processing.
*/
onFileComplete: function (file)
{
var index = this.files.indexOf(file);
if (index !== -1)
{
this.pending--;
if (file.type === 'pct' && file.data && Array.isArray(file.data.pages))
{
var pages = file.data.pages;
var config = this.config;
var loader = this.loader;
var currentBaseURL = loader.baseURL;
var currentPath = loader.path;
var currentPrefix = loader.prefix;
var baseURL = GetFastValue(config, 'baseURL', this.baseURL);
var path = GetFastValue(config, 'path', this.path);
var prefix = GetFastValue(config, 'prefix', this.prefix);
var textureXhrSettings = GetFastValue(config, 'textureXhrSettings');
loader.setBaseURL(baseURL);
loader.setPath(path);
loader.setPrefix(prefix);
for (var i = 0; i < pages.length; i++)
{
// "filename": "atlas_0.png"
var textureURL = pages[i].filename;
var imageKey = 'PCT' + this.multiKeyIndex + '_' + textureURL;
var image = new ImageFile(loader, imageKey, textureURL, textureXhrSettings);
this.addToMultiFile(image);
loader.addFile(image);
}
// Reset the loader settings
loader.setBaseURL(currentBaseURL);
loader.setPath(currentPath);
loader.setPrefix(currentPrefix);
}
}
},
/**
* Adds this file to its target caches upon successful loading and processing. The decoded PCT
* data is added to the Atlas Cache, and the loaded texture images together with the decoded
* frame data are added to the Texture Manager as a single multi-source texture.
*
* @method Phaser.Loader.FileTypes.PCTAtlasFile#addToCache
* @since 4.0.0
*/
addToCache: function ()
{
if (this.isReadyToProcess())
{
var dataFile = this.files[0];
var decoded = dataFile.data;
var pages = decoded.pages;
// Build an image array in the correct page order by matching each
// loaded ImageFile key against the PCT{idx}_{filename} pattern used
// when the inner ImageFiles were created.
var marker = 'PCT' + this.multiKeyIndex + '_';
var imageByFilename = {};
for (var i = 1; i < this.files.length; i++)
{
var file = this.files[i];
var key = file.key;
var markerPos = key.indexOf(marker);
var filename = (markerPos >= 0) ? key.substring(markerPos + marker.length) : key;
imageByFilename[filename] = file.data;
}
var images = [];
for (var p = 0; p < pages.length; p++)
{
var pageFilename = pages[p].filename;
var pageImage = imageByFilename[pageFilename];
if (pageImage)
{
images.push(pageImage);
}
}
// Store the decoded PCT data in the atlas cache so it can be retrieved later
this.loader.cacheManager.atlas.add(this.key, decoded);
// Add the multi-source texture and its frames to the Texture Manager
this.loader.textureManager.addAtlasPCT(this.key, images, decoded);
this.complete = true;
}
}
});
/**
* Adds a Phaser Compact Texture Atlas, or array of them, to the current load queue.
*
* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
*
* ```javascript
* function preload ()
* {
* this.load.atlasPCT('level1', 'images/Level1.pct');
* }
* ```
*
* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
* or if it's already running, when the next free load slot becomes available. This happens automatically if you
* are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued
* it means you cannot use the file immediately after calling this method, but must wait for the file to complete.
* The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the
* Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been
* loaded.
*
* If you call this from outside of `preload` then you are responsible for starting the Loader afterwards and monitoring
* its events to know when it's safe to use the asset. Please see the Phaser.Loader.LoaderPlugin class for more details.
*
* Phaser expects the atlas data to be provided in the Phaser Compact Texture format (PCT). This is a compact
* line-oriented text format that is typically 90-95% smaller than equivalent JSON atlas descriptors while remaining
* trivially parsable at runtime. A single `.pct` file can describe one or multiple atlas pages (texture images).
* See the Phaser Compact Texture Atlas Format Specification for a full description of the format.
*
* The way it works internally is that you provide a URL to the PCT data file. Phaser loads this file, decodes it,
* extracts which texture files it needs to load from its page records, and queues each referenced image. When all
* images have loaded, the atlas is assembled as a single multi-source Texture in the Texture Manager, and the
* decoded PCT data is stored in the Atlas Cache under the same key.
*
* The key must be a unique String. It is used to add the file to the global Texture Manager upon a successful load.
* The key should be unique both in terms of files being loaded and files already present in the Texture Manager.
* Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file
* then remove it from the Texture Manager first, before loading a new one.
*
* Instead of passing arguments you can pass a configuration object, such as:
*
* ```javascript
* this.load.atlasPCT({
* key: 'level1',
* atlasURL: 'images/Level1.pct'
* });
* ```
*
* See the documentation for `Phaser.Types.Loader.FileTypes.PCTAtlasFileConfig` for more details.
*
* Once the atlas has finished loading you can use frames from it as textures for a Game Object by referencing its key:
*
* ```javascript
* this.load.atlasPCT('level1', 'images/Level1.pct');
* // and later in your game ...
* this.add.image(x, y, 'level1', 'background');
* ```
*
* The decoded PCT data (including page, folder and frame metadata) is also available from the Atlas Cache:
*
* ```javascript
* var data = this.cache.atlas.get('level1');
* ```
*
* If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files
* key. For example, if the prefix was `MENU.` and the key was `Background` the final key will be `MENU.Background` and
* this is what you would use to retrieve the image from the Texture Manager.
*
* The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it.
*
* If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"
* and no URL is given then the Loader will set the URL to be "alien.pct". It will always add `.pct` as the extension, although
* this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL.
*
* Note: The ability to load this type of file will only be available if the PCT Atlas File type has been built into Phaser.
* It is available in the default build but can be excluded from custom builds.
*
* @method Phaser.Loader.LoaderPlugin#atlasPCT
* @fires Phaser.Loader.Events#ADD
* @since 4.0.0
*
* @param {(string|Phaser.Types.Loader.FileTypes.PCTAtlasFileConfig|Phaser.Types.Loader.FileTypes.PCTAtlasFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
* @param {string} [atlasURL] - The absolute or relative URL to load the PCT data file from. If undefined or `null` it will be set to `<key>.pct`, i.e. if `key` was "alien" then the URL will be "alien.pct".
* @param {string} [path] - Optional path to use when loading the textures defined in the PCT data.
* @param {string} [baseURL] - Optional Base URL to use when loading the textures defined in the PCT data.
* @param {Phaser.Types.Loader.XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the PCT data file. Used in replacement of the Loaders default XHR Settings.
*
* @return {this} The Loader instance.
*/
FileTypesManager.register('atlasPCT', function (key, atlasURL, path, baseURL, atlasXhrSettings)
{
var multifile;
// Supports an Object file definition in the key argument
// Or an array of objects in the key argument
// Or a single entry where all arguments have been defined
if (Array.isArray(key))
{
for (var i = 0; i < key.length; i++)
{
multifile = new PCTAtlasFile(this, key[i]);
this.addFile(multifile.files);
}
}
else
{
multifile = new PCTAtlasFile(this, key, atlasURL, path, baseURL, atlasXhrSettings);
this.addFile(multifile.files);
}
return this;
});
module.exports = PCTAtlasFile;