UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

35 lines (29 loc) 1.19 kB
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Vector2 = require('../../math/Vector2'); /** * Calculates the position of a Triangle's centroid, which is also its center of mass (center of gravity). * * The centroid is the point in a Triangle at which its three medians (the lines drawn from the vertices to the bisectors of the opposite sides) meet. It divides each one in a 2:1 ratio. * * @function Phaser.Geom.Triangle.Centroid * @since 3.0.0 * * @generic {Phaser.Math.Vector2} O - [out,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to use. * @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the coordinates in. * * @return {Phaser.Math.Vector2} The `out` object with modified `x` and `y` properties, or a new Vector2 if none was provided. */ var Centroid = function (triangle, out) { if (out === undefined) { out = new Vector2(); } out.x = (triangle.x1 + triangle.x2 + triangle.x3) / 3; out.y = (triangle.y1 + triangle.y2 + triangle.y3) / 3; return out; }; module.exports = Centroid;