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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Calculates the width of the given line, defined as the absolute difference between * the x-coordinates of its two endpoints (`x1` and `x2`). This represents the * horizontal extent of the line, not its geometric length. To get the true length * of the line, use `Phaser.Geom.Line.Length` instead. * * @function Phaser.Geom.Line.Width * @since 3.0.0 * * @param {Phaser.Geom.Line} line - The line to calculate the width of. * * @return {number} The width of the line, i.e. the absolute difference between its x1 and x2 coordinates. */ var Width = function (line) { return Math.abs(line.x1 - line.x2); }; module.exports = Width;