phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
26 lines (23 loc) • 825 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculates the width of the given line, defined as the absolute difference between
* the x-coordinates of its two endpoints (`x1` and `x2`). This represents the
* horizontal extent of the line, not its geometric length. To get the true length
* of the line, use `Phaser.Geom.Line.Length` instead.
*
* @function Phaser.Geom.Line.Width
* @since 3.0.0
*
* @param {Phaser.Geom.Line} line - The line to calculate the width of.
*
* @return {number} The width of the line, i.e. the absolute difference between its x1 and x2 coordinates.
*/
var Width = function (line)
{
return Math.abs(line.x1 - line.x2);
};
module.exports = Width;