phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @author Florian Mertens
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculates the shortest (perpendicular) distance from an infinite line, defined by the two
* endpoints of the given Line object, to the given Point. If the line has zero length (both
* endpoints are identical), this function returns `false`.
*
* @function Phaser.Geom.Line.GetShortestDistance
* @since 3.16.0
*
* @param {Phaser.Geom.Line} line - The line to get the distance from.
* @param {Phaser.Types.Math.Vector2Like} point - The point to get the shortest distance to.
*
* @return {(boolean|number)} The shortest perpendicular distance from the line to the point, or `false` if the line has zero length.
*/
var GetShortestDistance = function (line, point)
{
var x1 = line.x1;
var y1 = line.y1;
var x2 = line.x2;
var y2 = line.y2;
var L2 = (((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)));
if (L2 === 0)
{
return false;
}
var s = (((y1 - point.y) * (x2 - x1)) - ((x1 - point.x) * (y2 - y1))) / L2;
return Math.abs(s) * Math.sqrt(L2);
};
module.exports = GetShortestDistance;