phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* A function which performs a rendering operation on the given Game Object.
* This is usually the `renderWebGL` method of the Game Object itself,
* but `Phaser.GameObjects.Components.RenderSteps` allows you to define
* a series of steps that are run in sequence.
* The function is not expected to run in any particular scope,
* so it should not use `this`. Instead, all required properties should be
* accessed via `gameObject`.
*
* @callback Phaser.Types.GameObjects.RenderWebGLStep
* @since 4.0.0
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object being rendered in this call.
* @param {Phaser.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context.
* @param {Phaser.GameObjects.Components.TransformMatrix} [parentMatrix] - This transform matrix is defined if the game object is nested
* @param {number} [renderStep=0] - The index of this function in the Game Object's list of render processes. Used to support multiple rendering functions.
* @param {Phaser.GameObjects.GameObject[]} [displayList] - The display list which is currently being rendered.
* @param {number} [displayListIndex] - The index of the Game Object within the display list.
*
* @return {void}
*/