phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
44 lines (38 loc) • 1.61 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Text#renderWebGL
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Text} src - The Game Object being rendered in this call.
* @param {Phaser.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var TextWebGLRenderer = function (renderer, src, drawingContext, parentMatrix)
{
if (src.width === 0 || src.height === 0)
{
return;
}
drawingContext.camera.addToRenderList(src);
var customRenderNodes = src.customRenderNodes;
var defaultRenderNodes = src.defaultRenderNodes;
(customRenderNodes.Submitter || defaultRenderNodes.Submitter).run(
drawingContext,
src,
parentMatrix,
0,
customRenderNodes.Texturer || defaultRenderNodes.Texturer,
customRenderNodes.Transformer || defaultRenderNodes.Transformer
);
};
module.exports = TextWebGLRenderer;