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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @typedef {object} Phaser.Types.GameObjects.SpriteGPULayer.SpriteGPULayerConfig * @since 4.0.0 * * @property {number} size - The size of the SpriteGPULayer; the number of quads reserved in memory. This can be increased later. * @property {(string|Phaser.Textures.Texture)} [key] - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager. * @property {number} [alpha=1] - The alpha (opacity) of the Game Object. * @property {number} [blendMode=BlendModes.DEFAULT] - The blend mode of the GameObject. * @property {boolean} [visible=true] - The visible state of the Game Object. */