phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
71 lines (60 loc) • 2.33 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetCalcMatrix = require('../../GetCalcMatrix');
var Utils = require('../../../renderer/webgl/Utils');
var tempPath = [
{
x: 0, y: 0, width: 0
},
{
x: 0, y: 0, width: 0
}
];
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Line#renderWebGL
* @since 3.13.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Line} src - The Game Object being rendered in this call.
* @param {Phaser.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var LineWebGLRenderer = function (renderer, src, drawingContext, parentMatrix)
{
var camera = drawingContext.camera;
camera.addToRenderList(src);
var calcMatrix = GetCalcMatrix(src, camera, parentMatrix, !drawingContext.useCanvas).calc;
var dx = src._displayOriginX;
var dy = src._displayOriginY;
var alpha = src.alpha;
if (src.isStroked)
{
var color = Utils.getTintAppendFloatAlpha(src.strokeColor, src.strokeAlpha * alpha);
tempPath[0].x = src.geom.x1 - dx;
tempPath[0].y = src.geom.y1 - dy;
tempPath[0].width = src._startWidth;
tempPath[1].x = src.geom.x2 - dx;
tempPath[1].y = src.geom.y2 - dy;
tempPath[1].width = src._endWidth;
(src.customRenderNodes.StrokePath || src.defaultRenderNodes.StrokePath).run(
drawingContext,
src.customRenderNodes.Submitter || src.defaultRenderNodes.Submitter,
tempPath,
1,
true,
calcMatrix,
color, color, color, color,
undefined,
src.lighting
);
}
};
module.exports = LineWebGLRenderer;