UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

76 lines (66 loc) 2.18 kB
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Utils = require('../../renderer/webgl/Utils'); /** * Renders a stroke outline around the given Shape. * * @method Phaser.GameObjects.Shape#StrokePathWebGL * @since 3.13.0 * @private * * @param {Phaser.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context. * @param {Phaser.Renderer.WebGL.RenderNodes.BatchHandlerTriFlat} submitter - The Submitter node to use. * @param {Phaser.GameObjects.Components.TransformMatrix} matrix - The current transform matrix. * @param {Phaser.GameObjects.Shape} src - The Game Object shape being rendered in this call. * @param {number} alpha - The base alpha value. * @param {number} dx - The source displayOriginX. * @param {number} dy - The source displayOriginY. */ var StrokePathWebGL = function (drawingContext, submitter, matrix, src, alpha, dx, dy) { var strokeTintColor = Utils.getTintAppendFloatAlpha(src.strokeColor, src.strokeAlpha * alpha); var path = src.pathData; var pathLength = path.length - 1; var lineWidth = src.lineWidth; var openPath = !src.closePath; var strokePath = src.customRenderNodes.StrokePath || src.defaultRenderNodes.StrokePath; var pointPath = []; // Don't add the last point to open paths. if (openPath) { pathLength -= 2; } for (var i = 0; i < pathLength; i += 2) { var x = path[i] - dx; var y = path[i + 1] - dy; if (i > 0) { if (x === path[i - 2] && y === path[i - 1]) { // Duplicate point, skip it continue; } } pointPath.push({ x: x, y: y, width: lineWidth }); } strokePath.run( drawingContext, submitter, pointPath, lineWidth, openPath, matrix, strokeTintColor, strokeTintColor, strokeTintColor, strokeTintColor, undefined, src.lighting ); }; module.exports = StrokePathWebGL;