phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Shader = require('./Shader');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Shader Game Object and adds it to the Scene.
*
* A Shader Game Object renders a custom GLSL fragment shader as a rectangular Game Object, allowing you to
* display procedural visual effects, generative graphics, or post-processing-style visuals directly within
* your game world. The shader runs on the GPU and can receive custom uniforms as well as up to four texture
* channel inputs (iChannel0 to iChannel3), making it compatible with shaders written in the Shadertoy style.
*
* Note: This method will only be available if the Shader Game Object and WebGL support have been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#shader
* @webglOnly
* @since 3.17.0
*
* @param {(string|Phaser.Types.GameObjects.Shader.ShaderQuadConfig)} config - The configuration object this Shader will use. It can also be a key that corresponds to a shader in the shader cache, which will be used as `fragmentKey` in a new config object.
* @param {number} [x=0] - The horizontal position of this Game Object in the world.
* @param {number} [y=0] - The vertical position of this Game Object in the world.
* @param {number} [width=128] - The width of the Game Object.
* @param {number} [height=128] - The height of the Game Object.
* @param {string[]} [textures] - Optional array of texture keys to bind to the iChannel0...3 uniforms. The textures must already exist in the Texture Manager.
*
* @return {Phaser.GameObjects.Shader} The Game Object that was created.
*/
if (typeof WEBGL_RENDERER)
{
GameObjectFactory.register('shader', function (config, x, y, width, height, textures)
{
return this.displayList.add(new Shader(this.scene, config, x, y, width, height, textures));
});
}