phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
70 lines (61 loc) • 2.18 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetCalcMatrix = require('../GetCalcMatrix');
var renderOptions = {
multiTexturing: false,
smoothPixelArt: false
};
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Rope#renderWebGL
* @since 3.23.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Rope} src - The Game Object being rendered in this call.
* @param {Phaser.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var RopeWebGLRenderer = function (renderer, src, drawingContext, parentMatrix)
{
var camera = drawingContext.camera;
camera.addToRenderList(src);
var calcMatrix = GetCalcMatrix(src, camera, parentMatrix, !drawingContext.useCanvas).calc;
if (src.dirty)
{
src.updateVertices();
}
// Get smooth pixel art option.
var smoothPixelArt;
var srcTexture = src.texture;
if (srcTexture && srcTexture.smoothPixelArt !== null)
{
smoothPixelArt = srcTexture.smoothPixelArt;
}
else
{
smoothPixelArt = src.scene.sys.game.config.smoothPixelArt;
}
renderOptions.smoothPixelArt = smoothPixelArt;
(src.customRenderNodes.BatchHandler || src.defaultRenderNodes.BatchHandler).batchStrip(
drawingContext,
src,
calcMatrix,
src.texture.source[0].glTexture,
src.vertices,
src.uv,
src.colors,
src.alphas,
src.alpha,
src.tintMode,
renderOptions,
src.debugCallback
);
};
module.exports = RopeWebGLRenderer;