phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
55 lines (46 loc) • 2.29 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GetValue = require('../../utils/object/GetValue');
var Rope = require('./Rope');
/**
* Creates a new Rope Game Object and returns it.
*
* A Rope is a WebGL-only Game Object that renders a strip of textured triangles along a series of points.
* This makes it ideal for creating rope, ribbon, cloth, or other flexible strip-like visual effects.
* The points define the spine of the rope, and the texture is stretched and mapped across the resulting mesh.
* Per-vertex colors and alpha values can be set to create gradient or fade effects along the length of the rope.
*
* Note: This method will only be available if the Rope Game Object and WebGL support have been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#rope
* @since 3.23.0
*
* @param {Phaser.Types.GameObjects.Rope.RopeConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.Rope} The Game Object that was created.
*/
GameObjectCreator.register('rope', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var horizontal = GetAdvancedValue(config, 'horizontal', true);
var points = GetValue(config, 'points', undefined);
var colors = GetValue(config, 'colors', undefined);
var alphas = GetValue(config, 'alphas', undefined);
var rope = new Rope(this.scene, 0, 0, key, frame, points, horizontal, colors, alphas);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, rope, config);
return rope;
});
// When registering a factory function 'this' refers to the GameObjectCreator context.