phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Benjamin D. Richards <benjamindrichards@gmail.com>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var ImageWebGLRenderer = require('../image/ImageWebGLRenderer');
var RenderTextureRenderModes = require('./RenderTextureRenderModes');
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.RenderTexture#renderWebGL
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.RenderTexture} src - The Game Object being rendered in this call.
* @param {Phaser.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var RenderTextureWebGLRenderer = function (renderer, src, drawingContext, parentMatrix)
{
if (src.isCurrentlyRendering)
{
return;
}
src.isCurrentlyRendering = true;
var redraw = true;
var render = true;
if (src.renderMode === RenderTextureRenderModes.REDRAW)
{
render = false;
}
else if (src.renderMode === RenderTextureRenderModes.RENDER)
{
redraw = false;
}
if (redraw)
{
src.render();
}
if (render)
{
ImageWebGLRenderer(renderer, src, drawingContext, parentMatrix);
}
src.isCurrentlyRendering = false;
};
module.exports = RenderTextureWebGLRenderer;