UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

57 lines (49 loc) 1.82 kB
/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var ImageWebGLRenderer = require('../image/ImageWebGLRenderer'); var RenderTextureRenderModes = require('./RenderTextureRenderModes'); /** * Renders this Game Object with the WebGL Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.RenderTexture#renderWebGL * @since 3.0.0 * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer. * @param {Phaser.GameObjects.RenderTexture} src - The Game Object being rendered in this call. * @param {Phaser.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ var RenderTextureWebGLRenderer = function (renderer, src, drawingContext, parentMatrix) { if (src.isCurrentlyRendering) { return; } src.isCurrentlyRendering = true; var redraw = true; var render = true; if (src.renderMode === RenderTextureRenderModes.REDRAW) { render = false; } else if (src.renderMode === RenderTextureRenderModes.RENDER) { redraw = false; } if (redraw) { src.render(); } if (render) { ImageWebGLRenderer(renderer, src, drawingContext, parentMatrix); } src.isCurrentlyRendering = false; }; module.exports = RenderTextureWebGLRenderer;