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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var ImageCanvasRenderer = require('../image/ImageCanvasRenderer'); var RenderTextureRenderModes = require('./RenderTextureRenderModes'); /** * Renders this Game Object with the Canvas Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.RenderTexture#renderCanvas * @since 3.0.0 * @private * * @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer. * @param {Phaser.GameObjects.RenderTexture} src - The Game Object being rendered in this call. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ var RenderTextureCanvasRenderer = function (renderer, src, camera, parentMatrix) { var redraw = true; var render = true; if (src.renderMode === RenderTextureRenderModes.REDRAW) { render = false; } else if (src.renderMode === RenderTextureRenderModes.RENDER) { redraw = false; } if (redraw) { src.render(); } if (render) { ImageCanvasRenderer(renderer, src, camera, parentMatrix); } }; module.exports = RenderTextureCanvasRenderer;