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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetCalcMatrix = require('../GetCalcMatrix'); /** * Renders this Game Object with the WebGL Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.PointLight#renderWebGL * @since 3.50.0 * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer. * @param {Phaser.GameObjects.PointLight} src - The Game Object being rendered in this call. * @param {Phaser.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ var PointLightWebGLRenderer = function (renderer, src, drawingContext, parentMatrix) { var camera = drawingContext.camera; camera.addToRenderList(src); var calcMatrix = GetCalcMatrix(src, camera, parentMatrix, !drawingContext.useCanvas).calc; var width = src.width; var height = src.height; var x = -src._radius; var y = -src._radius; var xw = x + width; var yh = y + height; var lightX = calcMatrix.getX(0, 0); var lightY = calcMatrix.getY(0, 0); var txTL = calcMatrix.getX(x, y); var tyTL = calcMatrix.getY(x, y); var txBL = calcMatrix.getX(x, yh); var tyBL = calcMatrix.getY(x, yh); var txBR = calcMatrix.getX(xw, yh); var tyBR = calcMatrix.getY(xw, yh); var txTR = calcMatrix.getX(xw, y); var tyTR = calcMatrix.getY(xw, y); (src.customRenderNodes.BatchHandler || src.defaultRenderNodes.BatchHandler).batch( drawingContext, src, txTL, tyTL, txBL, tyBL, txTR, tyTR, txBR, tyBR, lightX, lightY ); }; module.exports = PointLightWebGLRenderer;