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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @typedef {object} Phaser.Types.GameObjects.Noise.NoiseQuadConfig * @since 4.0.0 * * @property {number[]} [noiseOffset=[ 0, 0 ]] - The offset of the noise texture. * @property {number} [noisePower] - The exponent of the noise values. Lower values remove low values; higher values remove high values. * @property {number | string | number[] | Phaser.Display.Color} [noiseColorStart=0x000000] - The color at the middle of the cells. * @property {number | string | number[] | Phaser.Display.Color} [noiseColorEnd=0xffffff] - The color at the edge of the cells. * @property {boolean} [noiseRandomChannels] - Whether to render random noise in each color channel. * @property {boolean} [noiseRandomNormal] - Whether to render random normal vectors. This overrides `noiseRandomChannels`. */