/**
* @typedef {object} Phaser.Types.GameObjects.NoiseCell2D.NoiseCell2DConfig
* @extends Phaser.Types.GameObjects.GameObjectConfig
* @since 4.0.0
*
* @property {string|Phaser.Types.GameObjects.NoiseCell2D.NoiseCell2DQuadConfig} [config] - The configuration object this NoiseCell2D will use.
* @property {number} [width=128] - The width of the Game Object.
* @property {number} [height=128] - The height of the Game Object.
*/