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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Group = require('./Group'); var GameObjectFactory = require('../GameObjectFactory'); /** * Creates a new Group Game Object and adds it to the Scene. * * A Group is a way of grouping together Game Objects so they can be managed as a single unit. * Groups have no position or visual representation of their own; they are purely an organizational * tool. A common use-case is object pooling: pre-creating a fixed set of identical Game Objects * and recycling them rather than creating and destroying them at runtime. Groups can also apply * bulk operations (such as setting visibility or enabling physics) to all of their members at once. * * Note: This method will only be available if the Group Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#group * @since 3.0.0 * * @param {(Phaser.GameObjects.GameObject[]|Phaser.Types.GameObjects.Group.GroupConfig|Phaser.Types.GameObjects.Group.GroupConfig[]|Phaser.Types.GameObjects.Group.GroupCreateConfig)} [children] - Game Objects to add to this Group; or the `config` argument. * @param {Phaser.Types.GameObjects.Group.GroupConfig|Phaser.Types.GameObjects.Group.GroupCreateConfig} [config] - A Group Configuration object. * * @return {Phaser.GameObjects.Group} The Game Object that was created. */ GameObjectFactory.register('group', function (children, config) { return this.updateList.add(new Group(this.scene, children, config)); });