UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

52 lines (43 loc) 2.1 kB
/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var Gradient = require('./Gradient'); /** * Creates a new Gradient Game Object and returns it. A Gradient is a rectangular * Game Object that renders a smooth color gradient across its surface using WebGL. * It is useful for backgrounds, overlays, and decorative visual effects where a * multi-color fill is needed without a texture. Position, size, and gradient * appearance are all configured via the `config` object. * * Note: This method will only be available if the Gradient Game Object and WebGL support have been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#gradient * @since 4.0.0 * * @param {Phaser.Types.GameObjects.Gradient.GradientConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Gradient} The Game Object that was created. */ GameObjectCreator.register('gradient', function (config, addToScene) { if (config === undefined) { config = {}; } var quadConfig = GetAdvancedValue(config, 'config', null); var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var width = GetAdvancedValue(config, 'width', 128); var height = GetAdvancedValue(config, 'height', 128); var gradient = new Gradient(this.scene, quadConfig, x, y, width, height); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, gradient, config); return gradient; }); // When registering a factory function 'this' refers to the GameObjectCreator context.