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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetCalcMatrix = require('../GetCalcMatrix'); /** * Renders this Game Object with the WebGL Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.Extern#renderWebGL * @since 3.16.0 * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer. * @param {Phaser.GameObjects.Extern} src - The Game Object being rendered in this call. * @param {Phaser.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested * @param {number} renderStep - The render step index. * @param {Phaser.GameObjects.GameObject[]} displayList - The display list which is currently being rendered. * @param {number} displayListIndex - The index of the Game Object within the display list. */ var ExternWebGLRenderer = function (renderer, src, drawingContext, parentMatrix, renderStep, displayList, displayListIndex) { renderer.renderNodes.getNode('YieldContext').run(drawingContext); var calcMatrix = GetCalcMatrix(src, drawingContext.camera, parentMatrix, !drawingContext.useCanvas).calc; src.render.call(src, renderer, drawingContext, calcMatrix, displayList, displayListIndex); renderer.renderNodes.getNode('RebindContext').run(drawingContext); }; module.exports = ExternWebGLRenderer;